package net.sf.bloodball.fit;
import fit.ColumnFixture;
import net.sf.bloodball.fit.system.TestSystem;
import net.sf.bloodball.model.player.IPlayer;
public class PlayerCondition extends ColumnFixture {
public String team;
public int number;
public int movePoints() {
return getPlayer().getRemainingMovePoints();
}
private IPlayer getPlayer() {
return TestSystem.getPlayer(team, number);
}
public boolean inSprintMode() {
return getPlayer().inSprintMode();
}
public boolean inRegularMoveMode() {
return getPlayer().inRegularMoveMode();
}
public boolean inBallPossession() {
return getPlayer().inBallPossession(TestSystem.getBall());
}
}