package net.sf.bloodball.fit;
import java.awt.Point;
import fit.Fixture;
import net.sf.bloodball.confguration.team.ITeam;
import net.sf.bloodball.fit.system.TestSystem;
public class FieldInteraction extends Fixture {
public void dugout(String teamString, int number) {
ITeam team = TestSystem.getTeam(teamString);
TestSystem.getGameBoardController().dugOutClicked(team, number);
}
public void square(int x, int y) {
TestSystem.getGameBoardController().leftClick(new Point(x, y));
}
public boolean continue_buttonEnabled() {
return TestSystem.isContinueButtonEnabled();
}
public String activeTeam() {
return TestSystem.getActiveTeam().getTeam().getName();
}
public void continue_button() {
TestSystem.getGameBoardController().getEndTurnBlock().perform();
}
public void rightMouseButton() {
TestSystem.getGameBoardController().rightClick();
}
}