package net.sf.bloodball.fit.system;
import net.sf.bloodball.BloodballGame;
import net.sf.bloodball.confguration.team.ITeam;
import net.sf.bloodball.gameflow.TurnFlowController;
import net.sf.bloodball.model.player.ITeamFormation;
import net.sf.bloodball.presenter.BloodballPresenter;
import net.sf.bloodball.presenter.event.IGameBoardController;
public class TestGame {
private TestConfiguration configuration = new TestConfiguration();
private BloodballPresenter presenter;
private IGameBoardController gameBoardController;
private TurnFlowController turnFlowController;
private BloodballGame game;
public TestGame(String beginningTeam) {
this.configuration.setBeginningTeam(beginningTeam);
this.game = new BloodballGame(null, configuration);
this.presenter = game.getPresenter();
this.gameBoardController = game.getPresenter().getGameBoardController();
this.turnFlowController = game.getPresenter().getTurnFlowController();
}
public BloodballPresenter getPresenter() {
return presenter;
}
public TurnFlowController getTurnFlowController() {
return turnFlowController;
}
public ITeamFormation getActiveTeam() {
return presenter.getGameFlowController().getActiveTeam();
}
public IGameBoardController getGameBoardController() {
return gameBoardController;
}
public ITeam getTeam(String name) {
return configuration.getTeam(name);
}
}